Players desiring a strong control deck in Marvel Snap may try to build around Leech, who disables all card effects from the opponent’s hand when used.
Control cards in Marvel Snap have functionality in various decks, but one of the most overlooked cards of this type from Pool 2 is the 5 Energy cost 3 Power Leech, whose ability disables all effects from characters in the opponents’ hand On Reveal. A dastardly strategy that may lead to quick retreats from the enemy player, Leech, unfortunately, can be considered a weaker card due to its expensive cost. However, players who take the time to form a deck built around Leech’s disruption may find themselves clutching out matches by limiting their foe’s options late into a game.
Overall, Leech demands a very limited mindset from the player when including him in a deck, usually requiring either other strong control characters or some way to ramp Energy to play them early. When used correctly, Leech negates the powerful effects seen from strong anchors in the opposing player’s hand that have been saved for the sixth turn. Leech pairs well with a deck constructed around multiple anchors that are played early through certain Energy granted abilities. In this build, Leech almost acts like an anchor in their own right as a setup card that clears the way for stronger key characters such as Leader in Marvel Snap, Magneto, Doctor Doom, or even Odin.
Energy Ramp Leech Deck Build
According to content creator Marvel Snap Zone, to further elaborate on the Energy ramping Leech deck, the cards that make this composition work are Psylocke and Electro. The former gives players +1 Energy on their next turn On Reveal, while the latter provides +1 to the player’s Max Energy through a similar effect.
However, Electro differs from Psylocke not only by being more expensive at 3 Energy 2 Power instead of 2 Energy 1 Power but also through an Ongoing secondary effect that prevents the player from placing more than one card per turn. Despite this effect, players need that extra Energy to utilize Leech and the variety of anchor cards that give this deck many unique opportunities to take advantage of a game.
Card |
Energy |
Power |
Pool |
Ability |
---|---|---|---|---|
Sunspot |
1 |
1 |
At the end of each turn, gain +1 Power for each unspent Energy. |
|
Psylocke |
2 |
1 |
3 |
On Reveal: Next turn, you get +1 Energy. |
Electro |
3 |
2 |
3 |
On Reveal: +1 Max Energy. Ongoing: You can only play 1 card a turn. |
Wave |
3 |
3 |
3 |
On Reveal: Next turn, cards in both players’ hands cost 4 Energy. |
Leech |
5 |
3 |
2 |
On Reveal: Remove the abilities from all cards in your opponent’s hand. |
Black Panther |
5 |
4 |
5 |
On Reveal: Double this card’s Power. |
Black Bolt |
5 |
8 |
3 |
On Reveal: Your opponent must discard the lowest-cost card in their hand. |
Leader |
6 |
3 |
3 |
On Reveal: Copy all cards your opponent played this turn but on your side. |
Doctor Doom |
6 |
5 |
3 |
On Reveal: Add a 5-Power Doom Bot to each other Location. |
6 |
8 |
N/A |
On Reveal: Activate the On Reveal abilities of your other cards at this Location. |
|
She-Hulk |
6 |
10 |
4 |
Costs 1 less for each unspent Energy last turn. |
Magneto |
6 |
12 |
3 |
On Reveal: Move all opposing 3 and 4-cost cards to this Location. |
Leech – Doctor Octopus Deck Build
While players may feel that the previous deck’s high amount of anchor cards may be enough to counter most strategies, Leech also works when used offensively in tandem with cards like Doctor Octopus. The 5 Energy 10 Power leader of the Sinister Six has a fierce effect, pulling four random cards from the other player’s hand to their side of its Location in Marvel Snap. When combined with Leech, players can rob their enemies of both the card effects and any plans that might form to just use their Power at other Locations. Swiping cards that have no effect derail enemy strategy in more ways than one, particularly when a Location has a close contest in Power.
Card |
Energy |
Power |
Pool |
Ability |
---|---|---|---|---|
Sunspot |
1 |
1 |
2 |
At the end of each turn, gain +1 Power for each unspent Energy. |
Korg |
1 |
2 |
1 |
On Reveal: Shuffle a Rock into your opponent’s deck. |
Armor |
2 |
3 |
1 |
Ongoing: Cards at this Location can’t be destroyed. |
Wave |
3 |
3 |
3 |
On Reveal: Next turn, cards in both players’ hands cost 4 Energy. |
Thor |
3 |
4 |
On Reveal: Shuffle Mjolnir into your deck. |
|
Shang-Chi |
4 |
3 |
2 |
On Reveal: Destroy all enemy cards at this Location that have 9 or more Power. |
Moongirl |
4 |
4 |
1 |
On Reveal: Duplicate your hand. |
White Queen |
4 |
6 |
1 |
On Reveal: Draw a copy of the highest cost card in your opponent’s hand. |
Leech |
5 |
3 |
2 |
On Reveal: Remove the abilities from all cards in your opponent’s hand. |
Doctor Octopus |
5 |
10 |
3 |
On Reveal: Pull 4 random cards from your opponent’s hand to their side of this Location. |
America Chavez |
6 |
9 |
1 |
You always draw this card on turn 6, and not before. |
9 |
12 |
3 |
Costs 1 less Energy for each card destroyed this game. |
Pure Evil Leech Deck Build
Leech always carries a degree of risk, backed up by other cards that predominately rely on their abilities to work due to the control Leech provides. Yet, players that wish to provide their opponent with nothing but continuous ruin may include Leech as icing on a layered cake of aggressive disruption, using cards like Green Goblin and Viper to flood enemy Locations with useless filler that prevents them from gaining Power or placing their cards. While Doctor Octopus may be considered rude in Marvel Snap, nothing compares to disabling all card abilities in hand in addition to Rocks, the Power devaluing Hazmat, and Black Widow preventing players from even drawing another card.
Card |
Energy |
Power |
Pool |
Ability |
---|---|---|---|---|
The Hood |
1 |
-2 |
3 |
On Reveal: Add a Demon (1 Energy 6 Power) to your hand. |
Black Widow |
2 |
1 |
3 |
On Reveal: Add a Widow’s Bite to your opponent’s hand. |
Carnage |
2 |
2 |
1 |
On Reveal: Destroy your other cards here. +2 Power for each destroyed. |
Hazmat |
2 |
2 |
3 |
On Reveal: Afflict all other cards with -1 Power. |
Viper |
2 |
3 |
3 |
On Reveal: Your opponent gains control of one of your other cards at this Location. |
Armor |
2 |
3 |
Ongoing: Cards at this Location can’t be destroyed. |
|
Green Goblin |
3 |
-3 |
3 |
On Reveal: Your opponent gains control of this. |
The Punisher |
3 |
2 |
N/A |
Ongoing: +1 Power for each opposing card at this Location. |
Debrii |
3 |
3 |
3 |
On Reveal: Add a Rock to each other Location for both players. |
Hobgoblin |
5 |
-8 |
2 |
On Reveal: Your opponent gains control of this. |
Leech |
5 |
3 |
2 |
On Reveal: Remove the abilities from all cards in your opponent’s hand. |
Destroyer |
6 |
15 |
3 |
On Reveal: Destroy your other cards. |
Source: YouTube/Marvel Snap Zone